Something
- public class BossPlayer extends Player
- {
- {
- //send the (name) back to the super class(Player)
- super(name);
- }
- public void setPower(int Power,int Difference)
- {
- //overwrite setPower method because BossPlayer is stronger
- if (Difference<0)
- this.Power=(Power+(Difference/2));
- else
- this.Power=(Power+(Difference*2));
- }
- }