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  1. nERv
  2.  
  3. Empire Earth III Update 1.1 (C) Sierra
  4.  
  5. 11/2007 :..... RELEASE.DATE .. PROTECTION .......: Securom
  6. 1 :.......... DISC(S) .. GAME.TYPE ........: Strategy
  7.  
  8. Patch 1.1
  9.  
  10. General Gameplay Fixes:
  11. ------- -------- ------
  12. - Pressing ctrl+alt+del in game and then pressing the task manager button no
  13. longer causes the game to crash.
  14. - Units will be more responsive to move and attack orders during combat.
  15. - Multiple fixes to tutorial to avoid non-progression issues.
  16. - Selecting certain quickstarts will no longer start the game past popcap,
  17. with no builders.
  18. - Custom Civs with naval units will now function properly if the user is on
  19. a map that does not have water.
  20. - Ships are now much easier to un-garrison.
  21. - User is able to properly tribute Naval Units to an enemy player.
  22. - The Shipyard Mooring Area now properly heals ships.
  23. - The West Siege Ship's Research Faster Reload is now functioning properly.
  24. - The foundations of other users or AI's buildings can no longer be seen by
  25. the player.
  26. - When Researching the first unit in an upgrade chain, skipping one upgrade
  27. and then researching the next evolution of it, the player will no longer
  28. able to build two different unit types in the chain.
  29. - Ungarrisoned units can no longer be seen through the fog of war.
  30. - Far Eastern fortresses and Western Future Towers now automatically attack.
  31. - Middle Eastern players can no longer tribute unlimited number of markets
  32. (in one territory) to an ally.
  33. - Mideast buildings can no longer build any other Middle Eastern building
  34. using hotkeys.
  35. - An Airstrike in-flight when City Center/Ministry is destroyed will no
  36. longer freeze in place.
  37. - Bombers no longer overshoot their targets.
  38. - Western Anti-Air guns are now much more effective.
  39. - Lightning Sphere is no longer researched for free.
  40. - Helicopters now show their proper research tooltips.
  41. - Modern era submarines no longer shoot torpedoes at airplanes (which was
  42. funny, but still a bug).
  43. - Existing German 88's are no longer changed into Tri-ped herc's when the
  44. Tri-Ped is researched.
  45. - Middle Eastern SA-4 can no longer attack workers and trade carts.
  46. - Build Warehouse Hotkey has now works for Western Builder in the Future Era.
  47. - Nuke tooltip now properly describes irradiate effect which shuts down all
  48. buildings in the area.
  49. - The "Research Advanced Torpedoes" ability now functions correctly.
  50. - The "Immune to Panic and Confusion" tooltip is now properly applied to
  51. Panicked units.
  52. - Cut "Carrack" unit no longer appears in tech tree.
  53. - Tunnels now appear properly when reloaded from a saved game.
  54. - Siege engines no longer move extremely slowly across river fords, and
  55. after ungarrisoning on shorelines.
  56. - Partially built wall segments and connectors no longer have placeholder
  57. text tool tips when viewed though the fog of war.
  58. - Unused Automute UI button removed.
  59.  
  60. Multiplayer Specific Fixes:
  61. ----------- -------- ------
  62. - Countdown timer now reflects the actual amount of time needed until a
  63. lagging player is kicked from a game.
  64. - Setting an Arranged Team against two solo people players to join a "2v2"
  65. game no longer results in a 2v1v1 game.
  66. - A player's units and buildings are now deleted when he or she resigns from
  67. a ranked multiplayer game.
  68. - Arranged Teams no longer broken up when matched against random teams.
  69.  
  70. World Domination Fixes:
  71. ----- ---------- ------
  72. - Cost for using "People's Army" are now correctly applied.
  73. - "Reinforcements" are now always available in Battle Mode.
  74. - Using "Sabotage" against a Cultural Landmark properly removes the building
  75. and its effects.
  76. - "Reinforcements" effect no longer lingers on the globe for two turns after
  77. you use it.
  78. - "Frontiers" now properly reveals province information when researched.
  79. - "Coup D'etat" no longer has a 100% failure rate.
  80. - Middle Eastern Sapper now available to research in World Dom.
  81. - Event-triggered province flash is preserved across save/load.
  82. - Western spies now have player color applied to them.
  83. - Middle Eastern players can no longer create armies without any City
  84. Centers in them if they replace the City Center with an Operative or
  85. Mujaheddin unit.
  86. - Miniquest events will continue to trigger for the remainder of a World Dom
  87. campaign if the player leaves the map in between miniquest events.
  88. - Group AI for event units more active while being attacked.
  89. - Event units "Destroy Religious Cult" can no longer spawn inside the
  90. player's base.
  91. - Multiple fixes for "Destroy Rebellious Amirs" event.
  92. - Multiple fixes to "Liberate the Homeland" event.
  93. - Multiple fixes to "Expansion" event.
  94. - Multiple fixes to "Conquer the Holy Land" event.
  95. - "Exploitation" objective text timer now matches event timer.
  96. - "Shelter Monks" units no longer spawn in starting territory in Orient
  97. province.
  98. - Multiple fixes when Eastern Miniquest and Imperial events fire
  99. simultaneously.
  100. - Difficulty adjusted for Middle Eastern Miniquests.
  101. - "Bomb Production Center" instructions now match Shock & Awe functionality.
  102. - "Pacification" reward text in initial event description now lists the
  103. correct resource.
  104. - "Bomb Production Center" now ends if you fail to complete the objective.
  105. - "Complete Zen Training" player now receiving the +2 Research reward.
  106. - Multiple fixes for "Liberate the Homeland".
  107. - The commerce value of a province is now correctly lowered when failing the
  108. event "Exploitation".
  109. - Event information window no longer stays on world map when withdrawing
  110. from battle.
  111. - Removed placeholder text in the failure message for "Build an Airbase".
  112. - The province that will be invaded for "Find and Kill the Nomad Leader" is
  113. now properly named in the quest description.
  114. - "Test of Faith: House of Worship" success window now properly display
  115. Fealty reward.
  116. - AOE from field weapons and siege guns killing the princess during "Rescue
  117. the Princess" will no longer result in a non-progression.
  118.  
  119. Map Fixes:
  120. --- ------
  121. - The following maps had pathability and aesthetic issues addressed:
  122. Sandstorm, Gulf Crisis, Trade Winds, Frost, Sanguine Shore, Redfeather
  123. Gorge, India.
  124. - Attacker's army and the Defender's army should no longer start the battle
  125. in the same territory in Western Europe.
  126. - Attacker's army and the Defender's army should no longer start in the same
  127. territory in the Yukon province.
  128.  
  129. 1. Unrar.
  130. 2. Install update.
  131. 3. Copy over included crack.
  132. 4. Play the game

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